Tag Archives | iPad

Mobile App Screen Size Pitfalls

In my recent post with my thoughts on the iPad, I noted that while the iPad will run iPhone apps, they won’t look that great.  Instead, developers will need to create new iPad apps.

“That’s fine!” you exclaim, thinking that you’ll just uprez your widgets and artwork from your iPhone app to the new iPad screen size.  Problem solved, right?  Apparently Apple thought so too and tried creating iPad sized versions of their default iPhone apps.  And apparently that idea sucked.  From Daring Fireball:

It’s not that Apple couldn’t just create bigger versions of these apps and have them run on the iPad. It wasn’t a technical problem, it was a design problem. There were, internally to Apple (of course), versions of these apps (or at least some of them) with upscaled iPad-sized graphics, but otherwise the same UI and layout as the iPhone versions. Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated. So they were scrapped by you-know-who.

Think this is just an Apple problem?  No, it’s a mobile device problem!

Continue Reading →

Continue Reading

Thoughts on the iPad

Today Apple announced their much anticipated tablet computer – the iPad.  With a 9.7 inch screen, the iPad is a supersized iPhone; and it’s already inspiring both love and hate from Apple fans worldwide.  Comments so far have ranged from “I want it now” to “I was expecting a lot more than an XL version of the iPhone with no phone capabilities.”

So what does the iPad mean for developers, testers, and Apple users?  Here are a few thoughts:

Layout now matters for iPhone developers.
Up until now, an iPhone app was one size fits all.  Every iPhone has the same resolution, meaning apps didn’t have to worry about scaling up or down.  Not anymore!  The iPad is a larger device, but it runs the same iPhone apps.  While it can automatically scale up an app designed for the iPhone, the results are kind of ugly.  The bigger screen real estate opens a lot of interesting possibilities, but for iPhone developers now is the time you need to start worrying about how your app will look on a larger screen that isn’t 480×320.

New interface means new challenges.
If it’s not enough that the iPad comes in a different size, now developers will also have a slew of new interface widgets to work with.  Whether or not those widgets will be available on the iPhone remains to be seen, but whatever the case developers will have their hands full making sure their apps look correct on each platform.

Testers needed!
Continue Reading →

Continue Reading

Apple’s Tablet On The Launching Pad — T Minus 4, 3, 2…

I think I read somewhere that Apple may be announcing something on Wednesday. </sarcasm>

If you’ve been near any media source in the past few weeks, you’ve probably seen the build-up of Apple’s upcoming announcement, which is widely expected to be the launch of their new tablet device.  To watch the drama unfold, check out Wired.com’s complete coverage.

Does anyone have predictions about size, feature set, price point, et al?  Share your thoughts.  Being a software testing shop, we’re particularly interested in what types of apps that will be built for this new category-defining device.  Will there be an entirely new class of apps (and thus, more Apple-related testing)?  Will it work with iPhone apps?  Is it purely a web device?

UPDATE:  Ok, so now that we know more about the iPad (check out Mashable’s iPad coverage… or TechCrunch’s… or AlleyInsider’s), I’m curious to hear what you think — Worth the wait?  Overhyped?  Revolutionary?  Meh?  Weigh in and tell us your take.

Continue Reading