When our Guest Blogger series began a few months back, you might recall that it was Bernard Lelchuck who got things started. For those who are new to uTest, Bernard has been one of our top testers from the get-go, and you can read more about his background and uTest experience by checking out his Tester Spotlight. In his latest post, he explains how he got into the lucrative field of mobile app testing – and how all testers can (and should) do the same. Enjoy!
If you haven’t noticed, the use of mobile applications has skyrocketed over the past few years. And while most mobile companies are lagging behind Apple’s success, the market itself has nevertheless become a multi-billion dollar endeavor. As one might expect, this success has prompted competitors of all sorts to rush and open their own mobile application stores. They naturally seek greater market share, and who could blame them?
According to a recent report published on the Wireless Expertise website, “the global mobile app market – including games – will be worth $4.66 billion in 2009, rising to $16.60 billion, in 2013.”
This of course would help explain the sudden entrance of Microsoft, Google, Research in Motion (RIM) and Palm, along with mobile vendors like Verizon and AT&T into the mobile market. As I like to say, they are trying to catch the fast-riding “Mobile App Train.”
And what a ride it’s been! Since the 1st gen iPhone was released in June of 2007, almost every leading mobile vendor has changed their products to look, feel and be as cool as the iPhone (with varying degrees of success).
Which brings me to mobile testing. But before I discuss the testing implications of this iPhone mimicking trend, I’d like to address how I got into mobile testing in the first place. It’s my hope that this story will encourage other testers to consider furthering their careers by hopping on board the Mobile App Train.