Guest Post: Early Impressions of a Mobile App Tester
Our featured uTest guest blogger this month is Elena Houser. Originally from Russia, Elena got her start in IT with UUNet Technologies. Eventually, she caught the testing bug and has been testing for the last 7 years.
She studied software testing under the guidance of James Bach (Satisfice) and Matt Heusser (Miagi-Do School of Testing). Shortly thereafter, she was named a winner of the 2010 uTest Bug Battle and achieved “Gold” status in the uTest community.
You can learn more about Elena by reading her blog, following her on Twitter or by checking out her uTest public profile.
In this post, Elena covers her recent fascination with mobile app testing. Enjoy!
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When I was growing up in Siberia I dreamed of becoming either a ballerina or a painter. I have always loved ballet and dancing and I also enjoyed painting Siberian landscapes in watercolors. For the longest time I thought that I was more of an artistic or right-brain type person. I am still not sure how I ended up working in the Information Technology field. At some point, I found that I loved breaking websites (aka testing) and haven’t stopped since. I catch myself testing my son’s electronic toys, neighbor’s coffee machine as well as countless smartphones…which brings me to my latest passion: mobile app testing. In fact, I’m writing this post on a break from a very intense work week, during which I tackled 7 uTest projects – with 5 of them being mobile projects!
Testing mobile apps is interesting, fascinating, challenging and frustrating. It has been an amazing and eye-opening experience for me. I am still very new to it and have more to learn. I tested my first mobile application during the uTest Bug Battle last November. Since then, I have participated in over 30 mobile test cycles through uTest and reviewed a variety of applications from games to browsers to enterprise resource planning (ERP) apps.
I want to know what kind of devices, applications and providers my friends and neighbors are using. I bombard them with questions on what they do and don’t like about their smartphones and providers, what kind of apps rock their world or make them want to throw their phones against the wall. Do they use mobile vs. native apps? How do they figure out navigation and flow, what do they think about a particular page layout, colors, sounds, portrait vs. landscape view, web-surfing and social media experience? Many of them check their bank statements and pay their bills, write memos, take snapshots, watch movies, use it as FiOS remote control, listen to the radio, play Angry Birds, Stupid Zombies and other games. I take notes. I try those apps myself. I install some of them on my Motorola Xoom even though many are still not optimized for it. It’s fun to launch an app and try to figure out how it works, what buttons to tap, and also picture the data moving behind it.
Just as with a web site the following three things matter the most for mobile apps – presentation and page layout, organization (flow and structure) and interaction (what happens in response to user actions). The difference is that a phone screen is very small and the capacity of a mobile device is not the same of a web site, which makes functional testing pretty challenging. Not to mention that some mobile applications may work on iPhones but then fail on either installation or launch on Android phones.



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