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	<title>Software Testing Blog &#187; Android</title>
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	<link>http://blog.utest.com</link>
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		<title>What&#8217;s the Best Mobile Operating System? Android FTW!</title>
		<link>http://blog.utest.com/whats-the-best-mobile-operating-system-android-ftw/2010/07/</link>
		<comments>http://blog.utest.com/whats-the-best-mobile-operating-system-android-ftw/2010/07/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 18:00:22 +0000</pubDate>
		<dc:creator>Mike Brown</dc:creator>
				<category><![CDATA[Software Testing Trends]]></category>
		<category><![CDATA[Tester Community]]></category>
		<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobile os]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[symbian]]></category>
		<category><![CDATA[utest facebook page]]></category>
		<category><![CDATA[what do you think]]></category>
		<category><![CDATA[windows 7]]></category>
		<category><![CDATA[windows mobile]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=7007</guid>
		<description><![CDATA[The mobile wars are heating up! Microsoft is aggressively luring app developers for its Windows Phone 7 OS, while Android quietly gains market share. Blackberry expects big things out of OS 6, while The Big Apple deals with antenna issues, the yellow screen of death and the (remote) possibility of a recall. Interesting times indeed.
As [...]]]></description>
			<content:encoded><![CDATA[<p>The mobile wars are heating up! Microsoft is aggressively luring app developers for its Windows Phone 7 OS, while Android quietly gains market share. Blackberry expects big things out of OS 6, while The Big Apple deals with antenna issues, the yellow screen of death and the (remote) possibility of a recall. Interesting times indeed.</p>
<p>As part of our newly-launched<a href="http://forums.utest.com/viewtopic.php?f=13&amp;t=1090" target="_blank"> &#8220;What Do uThink?&#8221;</a> series (more on this shortly), we decided to ask our community <img class="alignright size-medium wp-image-7028" title="Mobile OS" src="http://blog.utest.com/wp-content/uploads/2010/07/Mobile-OS6-300x126.jpg" alt="" width="360" height="150" />which mobile OS they considered to be the best. Here are the results:</p>
<ol>
<li><strong>Android &#8211; 38%</strong></li>
<li><strong>RIM Blackberry &#8211; 28%</strong></li>
<li><strong>Apple &#8211; 16%</strong></li>
<li><strong>Symbian &#8211; 12%</strong></li>
<li><strong>Windows Mobile &#8211; 6%</strong></li>
</ol>
<p>“What do uThink?” is a weekly poll, where we’ll be asking the uTest community their preferences and feedback on various apps, operating systems and other technologies. To encourage voting, we’ll be awarding monthly and quarterly prizes to randomly selected participants. This quarter, for instance,<strong> we&#8217;re giving away an iPod Touch</strong>. The weekly polls open every Tuesday afternoon and voting takes place in the <a href="http://forums.utest.com/index.php" target="_blank">uTest Forums</a> available to registered testers) as well as on <a href="http://www.facebook.com/uTest" target="_blank">our Facebook page</a>. Got it?</p>
<p>Good. Now back to the mobile OS results&#8230;</p>
<p><span id="more-7007"></span></p>
<p>As you can see from the fractured vote count, there&#8217;s a strong case to be made for each mobile operating system. Below are some <em>updated</em> excerpts from <a href="http://forums.utest.com/viewtopic.php?f=36&amp;t=1091&amp;start=0" target="_blank">the Forums thread</a> where this question first appeared.</p>
<p><strong>The case for Android</strong>, posted by &#8220;pedro gonzalez&#8221;:</p>
<p>“As a Google OS, Android knows better than any other OS how to manage Google maps, Gmail, Geolocators, browsers, and a lot of other Google applications. I’m a Gmail user, so the Gmail sync is one of the most valuable things for me.</p>
<p>There are a lot of tools for developers/testers within SDK, in addition the testing part is much better in Android, since the OS is much flexible than others (less limitations allow the programmer-tester to be creative).</p>
<p>Android is not as mature yet as other OS (Blackberry for example was released 10 years ago), although Android is getting better and better each release. For example, Adobe’s Flash player is supported in mobile devices for the first time ever from the last Android release.</p>
<p>There are a lot of cons too regarding the OS maturity (like the total 254Mb limitation), but it seems that the Android guys are working on this.”</p>
<p style="padding-left: 0px;"><strong>The case for Apple</strong>, posted by &#8220;madhukarjain&#8221;:</p>
<p style="padding-left: 30px;">I also voted for Apple&#8230;.</p>
<p>Once you use it you will know why Apple can become a part of you&#8217;re life, so much that you can&#8217;t think of switching to another phone.</p>
<p>From GPS naviation to gaming to stock trading to radio&#8230;..you name it and Apple has an App for it and mostly for free, even if not free then most apps are 99 cents which is worth the money for its use.</p>
<p>Many people might disagree and will consider Blackberry or Android as better, but once you use its full capacity then you realize whats the Magic of Apple.</p>
<p><strong>The case for RIM</strong>, posted by &#8220;jayadinu&#8221;:</p>
<p><a href="http://forums.utest.com/memberlist.php?mode=viewprofile&amp;u=418"></a></p>
<p style="padding-left: 30px;">1.Obviously its performance<br />
2.GSM for its roaming ability<br />
3.Camera and video capability<br />
4.Full QWERTY keyboard<br />
4.Push Email services and many other factors like &#8220;A very good deal that I could afford &#8220;</p>
<p>Care to weigh in on this debate? The comment box is all yours. Want to vote in the next weekly poll? Visit the <a href="http://forums.utest.com/viewforum.php?f=36" target="_blank">uTest Forums</a> or check out <a href="http://www.facebook.com/uTest" target="_blank">our Facebook page</a>.</p>
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		<title>Mobile Developers: Addicted to Beta Testing?</title>
		<link>http://blog.utest.com/mobile-developers-addicted-to-beta-testing/2010/07/</link>
		<comments>http://blog.utest.com/mobile-developers-addicted-to-beta-testing/2010/07/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 20:49:41 +0000</pubDate>
		<dc:creator>Mike Brown</dc:creator>
				<category><![CDATA[Software Testing Trends]]></category>
		<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[uTest]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile app landscape]]></category>
		<category><![CDATA[mobile app testing]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[vision mobile]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=6755</guid>
		<description><![CDATA[Safe to say that mobile app development has greatly outpaced mobile app testing over the last few years. In other words, while the applications and platforms have seen tremendous technological advances (iPhone 4 bugs notwithstanding) the same cannot be said of mobile testing methodologies.
Case in point: The majority of mobile app developers remain overwhelmingly reliant [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-6774" style="margin-left: 0px; margin-right: 5px;" title="Beta Testing" src="http://blog.utest.com/wp-content/uploads/2010/07/Beta-Testing-300x266.jpg" alt="" width="272" height="241" />Safe to say that mobile app development has greatly outpaced mobile app testing over the last few years. In other words, while the applications and platforms have seen tremendous technological advances (<a href="http://blog.utest.com/iphone-4-bug-the-yellow-screen-of-death/2010/06/" target="_self">iPhone 4 bugs</a> notwithstanding) the same cannot be said of mobile testing methodologies.</p>
<p>Case in point: The majority of mobile app developers remain overwhelmingly reliant on internal beta testing.</p>
<p>Here with proof is <a href="http://www.visionmobile.com/" target="_blank">VisionMobile</a>, who recently published <a href="http://www.visionmobile.com/rsc/researchreports/Mobile%20Developer%20Economics%202010%20Report%20FINAL.pdf" target="_blank">a fascinating report</a> on the growing mobile app ecosystem &#8211; a must-read for anyone involved in the space (developers, marketers, users, etc). From a QA point of view, the report further establishes that although testing innovations will ALWAYS trail those of development, the gap need not be so wide.</p>
<p>Here&#8217;s an excerpt that sums the whole thing up:</p>
<blockquote><p><strong>Internal beta testing is the most popular technique</strong> used by the vast majority (nearly 70 percent) of respondents, with beta testing with users and peer reviewing the next most popular techniques. Only 20 percent of respondents use focus groups or research of their own. Overall, North American developers are somewhat more sophisticated in their application planning, with <strong>97 percent using beta testing as a standard part of application development</strong> and with broader use of a portfolio of planning techniques as well.</p>
<p>Yet, small development firms have limited means today to beta test and peer review their applications with a crosssection of representative users. Given the hundreds of thousands of mobile apps, we believe that efficient<strong> (crowd-sourced) testing of apps in a global market of users is considerably under-utilized</strong>. This presents an opportunity for the few solution providers in this segment – Mob4Hire and <a href="http://www.utest.com/" target="_blank">uTest.com</a>, for example – but also for network operators, who can generate a channel for testing applications with end users, and provide an open feedback support system back to developers.</p></blockquote>
<p>Other notable findings included:</p>
<p><span id="more-6755"></span></p>
<p style="padding-left: 30px;"><strong>Android as mindshare leader</strong>. Android stands out as the platform most popular with mobile developers. Our survey results suggest nearly 60 percent of all mobile developers recently developed on Android, assuming an equal number of respondents with experience across each of eight major platforms. iOS (iPhone) is second in terms of developer mindshare, outranking Symbian and Java ME, which were in pole position in 2008.</p>
<p style="padding-left: 30px;"><strong>Debugging</strong>. In terms of debugging, our benchmarking shows that Android has the fastest debugging process, compared with iPhone, Symbian and Java ME. Debugging in Symbian takes up more than twice the time it takes on Android.</p>
<p style="padding-left: 30px;"><strong>Open source</strong>. On average, 86 percent of respondents who use open source at work use it within development tools such as Eclipse. Android and iPhone developers are three times more likely to lead open source communities, compared to Symbian, revealing the contrasting pedigree of the developer communities. The single key drawback to open source reported by 60 percent of respondents was the confusion created by open source licenses; we believe education on open source realities can be used as a competitive advantage for developer programs launched by operators and OEMs.</p>
<p style="padding-left: 30px;"><strong>The Industrial Revolution era (2010-2014)</strong>. The next five years will completely remap the mobile industry landscape. RIM and Apple, two verticalised companies, move into the top five, displacing the incumbents, leaving one Finnish and two Korean companies in pole position. The operating system landscape will consolidate into two tiers; the top-end open to iconic products dominated by Apple and followed by the iPhone clones powered by Android; and the feature-phone market where licensable operating systems (Android and BREW) will finally allow handset OEMs to move away from legacy RTOS platforms. Google’s Android will also power a diverse range of new form factors, from picture frames to car dashboards, offering for the first time a simplified platform from which to achieve convergent interconnected services. In this age of Industrial Revolution, mobile developers will be responsible for most of the innovation on mobile devices, and can act independently from the mobile industry powers-that-be – OEMs or network operators – to get their applications to market. In this age, developers have both power and choice.</p>
<p style="padding-left: 30px;">We believe that Android’s lead in developer mindshare ahead of Apple’s iOS is down to two factors: first the $99 fee developers have to pay in order to deploy their applications, an entry barrier which reduces the innovation from developing countries. Secondly, the very effective use of open source licensing as a marketing technique to attract developers to Google’s Android.</p>
<p>So forget everything you know (or thought you knew) about the current mobile app landscape. Like the folks at VisionMobile said, it will be totally unrecognizable in five years. Except, of course, for the internal beta testing.</p>
<p>Testers, do you see the beta testing trend reversing any time soon? Will Android soon be the king of all things mobile? Will crowdsourced testing still be under-utilized? Let us know what you think.</p>
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		<title>Android vs. iPhone Performance</title>
		<link>http://blog.utest.com/android-vs-iphone-performance/2010/05/</link>
		<comments>http://blog.utest.com/android-vs-iphone-performance/2010/05/#comments</comments>
		<pubDate>Fri, 28 May 2010 19:40:19 +0000</pubDate>
		<dc:creator>Stanton Champion</dc:creator>
				<category><![CDATA[Software Testing Trends]]></category>
		<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[dalvik]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[jvm]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=6143</guid>
		<description><![CDATA[As the smartphone battle heats up, a debate has begun around a seemingly crucial question: which platform is faster?  In a lot of ways, that&#8217;s impossible to answer. Performance comparisons depend on many factors, including the tradeoff between performance and battery life.  But that hasn&#8217;t stopped some from having the debate anyway, and the battle [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-6154" title="The tortoise actually wins this one, but only by a hare. " src="http://blog.utest.com/wp-content/uploads/2010/05/race.png" alt="" width="250" height="147" />As the smartphone battle heats up, a debate has begun around a seemingly crucial question: which platform is faster?  In a lot of ways, that&#8217;s impossible to answer. Performance comparisons depend on many factors, including the tradeoff between performance and battery life.  But that hasn&#8217;t stopped some from having the debate anyway, and the battle lines right now are over Android&#8217;s JVM vs. the iPhone&#8217;s Objective C objc_msgSend().  Let me explain.</p>
<p>Android is a Java based platform and uses a Java Virtual Machine or JVM to execute apps (Android&#8217;s JVM is called <a href="http://en.wikipedia.org/wiki/Dalvik_(software)" target="_blank">Dalvik</a>). Historically, Java was considered to be a slow and cumbersome platform.  The joke was write once, run anywhere very, very slowly.</p>
<p>So people are saying that Android is slow, right?  Actually, no.  In fact, Java has been optimized so extensively in the past 10 years that its performance is now incredibly fast.  Dalvik has been optimized even further for mobile devices, so Android is one fast platform. What people are actually saying is that the <a href="http://www.javarants.com/2010/05/26/android-dalvik-vm-performance-is-a-threat-to-the-iphone/" target="_blank">iPhone is slow</a>.</p>
<p><span id="more-6143"></span>To understand why, you have to dig deep into the world of Mac OS X esoterica.  Apple software is written using Objective C, which is an object oriented version of C that uses messages instead of references like C++.  (See the <a href="http://en.wikipedia.org/wiki/Objective-C" target="_blank">Wikipedia article</a> to learn the nitty-gritty.) It&#8217;s like having every phone call go through an operator who relays on the message to the other person rather than just calling the other person directly.  Why that&#8217;s the case for Apple software is complicated, but one can imagine that the message passing system, called objc_msgSend(), is a <a href="http://www.friday.com/bbum/2009/12/18/objc_msgsend-part-1-the-road-map/" target="_blank">critical piece of software</a> for anything written for OS X on the Mac or the iPhone.</p>
<p>Then again, all of this may really be beside the point.  As former Java engineer <a href="http://journal.duncandavidson.com/post/636400019/android-vm-performance-is-not-a-factor" target="_blank">Duncan Davidson</a> mentions on his blog:</p>
<blockquote><p>Fifteen years ago, all we thought that Java needed to rule the known universe was a faster VM. If we just had that, Windows and all native UI applications were toast. After lots of hard work by wicked smart people, and more than a few years, Java VM performance was increased to the point where it wasn’t a problem any more. But that didn’t change the equation of where Java did or didn’t succeed. Most notably, the Java GUI applications didn’t suddenly kick native Windows or MacOS applications to the curb. For quite a few of us that worked on the Java platform in the late 1990s—at least the more rabid of us—this came as a bit of a surprise. And a disappointment.</p></blockquote>
<p>In other words, performance is one factor among many that defines whether or not a platform will succeed.  Today we&#8217;re having a debate that the iPhone will suffer because Java is faster than C (that may be the strangest thing I&#8217;ve ever written), but in the end the relative performance of Java and OS X is only one small factor in market success.  The hardware and software as a whole must supply a great user experience.</p>
<p>Fortunately, there&#8217;s a lot to love and be excited about when it comes to the user experience on both Android phones and the iPhone. With both iPhone OS 4 and Android 2.2 coming out in the next few weeks, we can expect some amazing innovations on mobile phones that make our lives better &#8211; performance improvements included.</p>
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		<title>MobileAppTesting.com Debuts &#8212; Promises To Tell You What&#8217;s What In Mobile</title>
		<link>http://blog.utest.com/mobileapptesting-com-debuts-promises-to-tell-you-whats-what-in-mobile/2010/04/</link>
		<comments>http://blog.utest.com/mobileapptesting-com-debuts-promises-to-tell-you-whats-what-in-mobile/2010/04/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 03:15:26 +0000</pubDate>
		<dc:creator>Matt Johnston</dc:creator>
				<category><![CDATA[uTest]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile app testing]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[symbian]]></category>
		<category><![CDATA[windows mobile]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=5287</guid>
		<description><![CDATA[Like a rocket ship breaking the bounds of Earth&#8217;s gravity&#8230; like a bird soaring majestically over the open sunlit plains&#8230; like a spit wad hurled from the back of the classroom&#8230; today, uTest announced the launch of MobileAppTesting.com.  You can also follow our wit and wisdom on Twitter @mobile_app_test.
One thing that you won&#8217;t find on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.utest.com/wp-content/uploads/2010/04/MobileAppTesting.com-Kapow.gif.png" rel="lightbox[5287]"><img class="alignleft size-medium wp-image-5288" style="margin-right: 5px;" title="MobileAppTesting.com -- Kapow!.gif" src="http://blog.utest.com/wp-content/uploads/2010/04/MobileAppTesting.com-Kapow.gif-300x293.png" alt="" width="300" height="293" /></a>Like a rocket ship breaking the bounds of Earth&#8217;s gravity&#8230; like a bird soaring majestically over the open sunlit plains&#8230; like a spit wad hurled from the back of the classroom&#8230; today, uTest announced the launch of <strong><a href="http://www.mobileapptesting.com" target="_blank">MobileAppTesting.com</a></strong>.  You can also follow our wit and wisdom on Twitter <a href="http://www.twitter.com/mobile_app_test" target="_blank">@mobile_app_test</a>.</p>
<p>One thing that you <em>won&#8217;t</em> find on this site are ads, subscriptions, hooks or any kind of commercial agenda (don&#8217;t tell our investors!).  In fact, we created this site simply because mobile is the next frontier of app  development and testing – and the fastest-growing segment of uTest&#8217;s  business. So we wanted to give something back to mobile app developers, testers and entrepreneurs &#8212; and have a little fun at the same time.</p>
<p>We&#8217;ll will work with partners,  pundits and pioneers (actively seeking co-conspirators) to create original, thought-provoking content about the entire  mobile app ecosystem &#8212; from app developers to device makers to wireless carriers.  Whether it&#8217;s the apps arms race, the constant carrier battles,  or the next must-have device, MobileAppTesting.com will be there with equal parts education and entertainment.</p>
<p>This site features user-generated content, contests,  product reviews and guest interviews with mobile execs&#8230; stuff you can&#8217;t find anywhere else, including:</p>
<ul>
<blockquote>
<li>Hard-earned lessons for entrepreneurs, techies and investors who  want to create world-class mobile apps</li>
<li>Overcoming obstacles unique to developing and testing apps for  iPhone, Android, BlackBerry and Symbian</li>
<li>Breaking news and product reviews (for apps, devices, networks and  more) from top bloggers and journalists on the front lines of the mobile  app explosion</li>
<li>Interviews from people who live it, offering their insights from the  worlds of mobile app marketing, design, development and testing</li>
<li>Following  uTest to mobile industry conferences, networking events, speaking opps  and meet-ups</li>
</blockquote>
</ul>
<p>Want to be published on MobileAppTesting?  Have a topic you want us to tackle?  Feel the need to ask what the heck we think we&#8217;re doing?  <a href="mailto:marketing@utest.com?subject=MobileAppTesting.com" target="_blank">Shoot us a note</a> or drop a comment.</p>
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		<title>Is Apple Taking Over The Mobile World? The Numbers Tell A Different Story</title>
		<link>http://blog.utest.com/is-apple-taking-over-the-mobile-world-the-numbers-tell-a-different-story/2010/04/</link>
		<comments>http://blog.utest.com/is-apple-taking-over-the-mobile-world-the-numbers-tell-a-different-story/2010/04/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 02:37:18 +0000</pubDate>
		<dc:creator>Matt Johnston</dc:creator>
				<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jason Kincaid]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[TechCrunch]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=5060</guid>
		<description><![CDATA[If media coverage equaled market share, then I&#8217;d be writing this post from my iPhone (I&#8217;m not) and every single one of you would be reading it from your shiny new iPad (you&#8217;re not).  In case you haven&#8217;t been near a TV&#8230; or a computer&#8230; or a radio&#8230; or people&#8230; you&#8217;re aware that Apple launched [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.utest.com/wp-content/uploads/2010/04/Apple-World-Not-So-Fast.jpg" rel="lightbox[5060]"><img class="size-thumbnail wp-image-5061 alignleft" style="margin-right: 5px;" title="Apple World -- Not So Fast" src="http://blog.utest.com/wp-content/uploads/2010/04/Apple-World-Not-So-Fast-126x150.jpg" alt="" width="126" height="150" /></a>If media coverage equaled market share, then I&#8217;d be writing this post from my iPhone (I&#8217;m not) and every single one of you would be reading it from your shiny new iPad (you&#8217;re not).  In case you haven&#8217;t been near a TV&#8230; or a computer&#8230; or a radio&#8230; or people&#8230; you&#8217;re aware that Apple launched a new product last week called the iPad.</p>
<p>And with the apparent ubiquity of the iPhone, one can only assume that Apple&#8217;s mobile market share hovers somewhere between 97% and 109%.  Unless, of course, you look at those pesky &#8220;statistics&#8221;, which is exactly what the fine folks at <a href="http://www.comscore.com" target="_blank">Comscore </a>do each month. As  Jason Kincaid (<a href="http://twitter.com/jasonkincaid" target="_blank">@jasonkincaid</a>) discussed recently, the <a href="http://techcrunch.com/2010/04/05/comscore-android-market-share-continues-to-gain-on-the-iphone/" target="_blank">latest mobile market share stats</a> might surprise you:</p>
<p><span id="more-5060"></span></p>
<ul>
<li><strong>RIM</strong> and their family of Blackberry devices <a href="http://blog.utest.com/wp-content/uploads/2010/04/smartphonestats-Q1-2010.png" rel="lightbox[5060]"><img class="alignright size-full wp-image-5062" style="margin-left: 5px;" title="smartphonestats - Q1   2010" src="http://blog.utest.com/wp-content/uploads/2010/04/smartphonestats-Q1-2010.png" alt="" width="406" height="287" /></a>continue to hold the pole position.  In fact, their actually gaining ground, picking up 1.3% since Q4 of 2009 to its current position of 42.1% of the market.</li>
<li><strong>Android </strong>continue to gain market share rapidly jumping from 3.8% of the market in Q4 to 9.0% in Q1.  Android still has a lot of ground to make up to catch up with Apple and RIM, but a few more quarters like this and they&#8217;d catch (and pass) the leaders.</li>
<li>Despite the high-profile product launches, <strong>Apple&#8217;s</strong> share of the market was actually flat (down .1%)</li>
<li><strong>Microsoft </strong>and <strong>Palm </strong>continue to shed market share (down 4.0% and 1.8%, respectively)</li>
</ul>
<p>For those of you who have switched phones in the past few months, I&#8217;m curious to know if these stats are in line with the recent purchasing decisions you and your friends/co-workers are making.  What say you?  What smartphone are you packin&#8217; these days?</p>
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		<title>Placing Big Bets On Mobile @ CTIA In Vegas</title>
		<link>http://blog.utest.com/placing-big-bets-on-mobile-ctia-in-vegas/2010/03/</link>
		<comments>http://blog.utest.com/placing-big-bets-on-mobile-ctia-in-vegas/2010/03/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 07:10:09 +0000</pubDate>
		<dc:creator>Matt Johnston</dc:creator>
				<category><![CDATA[Media Coverage & Events]]></category>
		<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[ctia]]></category>
		<category><![CDATA[ctia wireless]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[LG]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[symbian CTIA]]></category>
		<category><![CDATA[verizon]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=4684</guid>
		<description><![CDATA[Whenever you put a bunch of big brains with vast expertise about a still-evolving industry in the same room, you&#8217;re bound to get some interesting and impassioned debates.  Such was the case at Monday&#8217;s pre-conference sessions at CTIA Wireless in Las Vegas. There were a number of excellent speakers representing the perspectives of OEMs like [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-4685" style="margin-right: 5px;" title="big bet on mobile" src="http://blog.utest.com/wp-content/uploads/2010/03/big-bet-on-mobile-124x150.jpg" alt="" width="124" height="150" />Whenever you put a bunch of big brains with vast expertise about a still-evolving industry in the same room, you&#8217;re bound to get some interesting and impassioned debates.  Such was the case at Monday&#8217;s pre-conference sessions at <a href="http://www.ctiawireless.com/" target="_blank">CTIA Wireless</a> in Las Vegas. There were a number of excellent speakers representing the perspectives of OEMs like Nokia and LG; carriers like Verizon and AT&amp;T; and content providers like Travelocity and MTV.</p>
<p>I sat in on several of these sessions and heard a number of important topics being discussed that will have major implications for the future of mobile apps and mobile commerce.  These debates included:</p>
<ul>
<li>Android vs. iPhone vs. Blackberry vs. Symbian</li>
<li>Free vs. Paid apps</li>
<li>OEM app stores vs. Carrier app stores</li>
</ul>
<p>But perhaps the most interesting, fierce and recurring debate that I heard at CTIA was around the topic of&#8230;<span id="more-4684"></span> native apps (eg: separate iPhone, Android and Blackberry apps) vs. a single app for the mobile web. Which approach to &#8220;mobile&#8221; will win out in the end?  How long will it take for a winner to emerge? What are the pros and cons of each? If you&#8217;re not familiar with this all-important topic, check out this report from <a href="http://www.readwriteweb.com/archives/mobile_app_or_browser-based_site.php" target="_blank">ReadWriteWeb</a> (pro-mobile web), this post from <a href="http://www.smoothplanet.com/mobile-web-app-vs-native-app/697/" target="_blank">SmoothPlanet</a> (pretty neutral), and this article from <a href="http://news.cnet.com/8301-13505_3-10470175-16.html" target="_blank">CNET</a> (pro-native app).</p>
<p>We&#8217;ll be writing extensively on this subject in the coming weeks, but I&#8217;d be interested in hearing your thoughts.  Have you already had this debate inside your company?  If so, which path did you choose and why? And I&#8217;ll leave you with a great quote that I heard yesterday that all mobile developers should take to heart:</p>
<blockquote><p><strong>Don&#8217;t worry about making the mobile web&#8230; focus on making the web mobile</strong>.</p></blockquote>
<p>Ultimately, this is true regardless of whether you choose to pursue a native app strategy or a mobile web strategy.  The real goal is to deliver <em>your </em>content, <em>your </em>features, <em>your </em>functionality to <em>your </em>users, but on <em>their </em>terms.</p>
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		<title>iPad, WePad, We All Play on iPads</title>
		<link>http://blog.utest.com/ipad-wepad-we-all-play-on-ipads/2010/03/</link>
		<comments>http://blog.utest.com/ipad-wepad-we-all-play-on-ipads/2010/03/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:59:59 +0000</pubDate>
		<dc:creator>Jennifer Moebius</dc:creator>
				<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[uTest]]></category>
		<category><![CDATA[amazon kindle]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[barnes & noble nook]]></category>
		<category><![CDATA[gaming apps]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPad app testing]]></category>
		<category><![CDATA[iPad apps]]></category>
		<category><![CDATA[Neofonie]]></category>
		<category><![CDATA[Slate]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[WePad]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=4651</guid>
		<description><![CDATA[With hundreds of thousands of iPads being pre-ordered; and with HP releasing its Slate this year; AND with German company, Neofonie announcing the WePad (running on Android), the tablet market is definitely opening up some unique opportunities for the testing landscape.
According to Flurry Analytics, nearly half of the apps being  tested on the iPad [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4652" title="flurry" src="http://blog.utest.com/wp-content/uploads/2010/03/flurrrrry.jpg" alt="" width="426" height="312" />With hundreds of thousands of iPads being pre-ordered; <em>and </em>with HP <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2010/03/21/BU781CID5G.DTL" target="_blank">releasing its Slate</a> this year; <em>AND</em> with German company, Neofonie <a href="http://www.computerworld.com/s/article/9173882/iPad_alternatives" target="_blank">announcing the WePad</a> (running on Android), the tablet market is definitely opening up some unique opportunities for the testing landscape.</p>
<p><a href="http://mashable.com/2010/03/22/half-ipad-apps-tested-games/" target="_blank">According to Flurry Analytics</a>, nearly<em> half</em> of the apps being  tested on the iPad fall into the games category &#8212; a  whopping 44% of Apple test time.</p>
<p>On the other end of the iPad app testing spectrum (only 3% of app testing falls into the &#8216;books&#8217; category) but highly anticipated, E-reader companies like Amazon and Barnes &amp; Noble are eagerly preparing their iPad apps (<a href="http://www.pcworld.com/article/192025/amazon_other_ereader_firms_prepare_ipad_apps.html" target="_blank">see iPad Kindle reader sneak here</a>), gearing up to go head-to-head with Apple&#8217;s bookstore.</p>
<p>With the race on to build the first iPad apps, what are the risks of not being able to yet own or hold one? The <a href="http://www.nytimes.com/2010/03/22/technology/22apps.html?pagewanted=1" target="_blank">New York Times</a> reports:</p>
<blockquote><p>&#8220;neither company [Amazon or Barnes &amp; Noble] was given an iPad  for testing&#8221; and &#8220;there are real-world factors that may go undetected with a simulator,  like the weight of the device and how people hold it.&#8221;</p></blockquote>
<p>As we all know here around uTest, there’s a world of difference between on-device testing and testing in a simulated environment. And with mobile app testing still maturing as a discipline, what  challenges (or opportunities) will iPad, WePad and Slate apps bring to the world of  testing?</p>
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		<title>Mobile App Screen Size Pitfalls</title>
		<link>http://blog.utest.com/mobile-app-screen-size-pitfalls/2010/03/</link>
		<comments>http://blog.utest.com/mobile-app-screen-size-pitfalls/2010/03/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:33:50 +0000</pubDate>
		<dc:creator>Stanton Champion</dc:creator>
				<category><![CDATA[Software Testing Trends]]></category>
		<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[screen size]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=4408</guid>
		<description><![CDATA[In my recent post with my thoughts on the iPad, I noted that while the iPad will run iPhone apps, they won&#8217;t look that great.  Instead, developers will need to create new iPad apps.
&#8220;That&#8217;s fine!&#8221; you exclaim, thinking that you&#8217;ll just uprez your widgets and artwork from your iPhone app to the new iPad screen [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4423" title="I once caught an iPad THIS BIG!" src="http://blog.utest.com/wp-content/uploads/2010/03/ipad-e1268339874768.jpg" alt="" width="215" height="136" />In my recent post with my <a href="http://blog.utest.com/thoughts-on-the-ipad/2010/01/" target="_self">thoughts on the iPad</a>, I noted that while the iPad will run iPhone apps, they won&#8217;t look that great.  Instead, developers will need to create new iPad apps.</p>
<p>&#8220;That&#8217;s fine!&#8221; you exclaim, thinking that you&#8217;ll just uprez your widgets and artwork from your iPhone app to the new iPad screen size.  Problem solved, right?  Apparently Apple thought so too and tried creating iPad sized versions of their default iPhone apps.  And apparently that idea sucked.  From <a href="http://daringfireball.net/2010/03/iphone_apps_on_the_ipad" target="_blank">Daring Fireball</a>:</p>
<blockquote><p>It’s not that Apple <em>couldn’t</em> just create bigger versions of  these apps and have them run on the iPad. It wasn’t a technical problem,  it was a design problem. There were, internally to Apple (of course),  versions of these apps (or at least some of them) with upscaled  iPad-sized graphics, but otherwise the same UI and layout as the iPhone  versions. Ends up that just blowing up iPhone apps to fill the iPad  screen looks and feels weird, even if you use higher-resolution graphics  so that nothing looks pixelated. So they were scrapped by you-know-who.</p></blockquote>
<p>Think this is just an Apple problem?  No, it&#8217;s a mobile device problem!</p>
<p><span id="more-4408"></span><img class="alignright size-full wp-image-4413" title="I kind of want one of these..." src="http://blog.utest.com/wp-content/uploads/2010/03/android_actionfigure-e1268339336773.jpg" alt="" width="200" height="124" />Desktop and web app developers have it easy.  Most computer screens are large, and any variation in size can usually be glossed over by either the OS or web browser.  Nobody really uses computer screens smaller than 640&#215;480, while many people now have 48&#8243; screens that leave HD in the dust.</p>
<p>Mobile is a totally different ball game.  Apps are modal, meaning your app has to account for all of the screen real estate.  If it&#8217;s too big or too small, it will either fail to display or display incorrectly.  Even Engadget <a href="http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/" target="_blank">recently lamented</a> how they had trouble getting apps to run on the Nexus One:</p>
<blockquote><p>I recently tried to install one of the few good Android games and found  it won&#8217;t work on Nexus One as it has a nonstandard screen resolution.</p></blockquote>
<p>Fortunately, Android developers have it a little easier than iPhone/iPad developers.  The Android platform comes with no guarantees about screen size, so the platform has supported dynamic screen size features since version 1.6.  Android developers should read <a href="http://android-developers.blogspot.com/2009/10/support-for-additional-screen.html" target="_blank">this article</a> and become very familiar with how to use these techniques.</p>
<p>Apple developers have it a little tougher.  The iPhone and the iPad are fundamentally differently sized devices, and if even mighty Apple&#8217;s iPhone apps work poorly at iPad sizes, then it looks more and more like the two are separate platforms entirely.  That may mean iPhone developers need to start over for the iPad.</p>
<p>Mobile developers, what do you think?  Any tips and tricks to share?</p>
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		<title>One App Fits All &#8212; Future or Fantasy?</title>
		<link>http://blog.utest.com/one-app-fits-all-future-or-fantasy/2010/02/</link>
		<comments>http://blog.utest.com/one-app-fits-all-future-or-fantasy/2010/02/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 16:45:54 +0000</pubDate>
		<dc:creator>Matt Johnston</dc:creator>
				<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[LG]]></category>
		<category><![CDATA[mobile app development]]></category>
		<category><![CDATA[mobile world congress]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[TechCrunch]]></category>
		<category><![CDATA[verizon]]></category>
		<category><![CDATA[wholesale applications community]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=3980</guid>
		<description><![CDATA[Over in Barcelona at the Mobile World Congress, 24 of the world&#8217;s leading wireless carriers and mobile OEMs announced their plans to create the Wholesale Applications Community (WAC) &#8212; a unified platform which developers can use to build a mobile app once and have it run seamlessly on any handset, OS or carrier.  Among the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-3981" title="Bright idea or dim-watt bulb" src="http://blog.utest.com/wp-content/uploads/2010/02/Bright-idea-or-dim-watt-bulb-112x150.jpg" alt="" width="112" height="150" />Over in Barcelona at the <a href="http://www.mobileworldcongress.com/index.htm" target="_blank">Mobile World Congress</a>, 24 of the world&#8217;s leading wireless carriers and mobile OEMs <a href="http://www.marketwatch.com/story/leading-operators-unite-to-unleash-global-apps-potential-2010-02-15?reflink=MW_news_stmp" target="_blank">announced </a>their plans to create the Wholesale Applications Community (WAC) &#8212; a unified platform which developers can use to build a mobile app once and have it run seamlessly on any handset, OS or carrier.  Among the impressive roster of backers are mobile heavyweights like AT&amp;T, Verizon, Orange, LG and Sony.  Sounds like a utopia for mobile developers, right?  It could be&#8230; if it works.</p>
<p>There are more than a few skeptics, including Jason Kincaid (<a href="http://twitter.com/jasonkincaid" target="_blank">@jasonkincaid</a>) over at <a href="http://techcrunch.com/2010/02/15/wholesale-applications-community-fail/" target="_blank">TechCrunch</a>.  As Kincaid states (with a bit of help from Google&#8217;s Andy Rubin):</p>
<blockquote><p>If it sounds too good to be true, that’s because it probably is.  <a href="http://www.crunchbase.com/person/andy-rubin" target="_blank">Andy Rubin<img id="snap_com_shot_link_icon" src="http://i.ixnp.com/images/v6.20.1/t.gif" alt="" /></a>, Google VP of Engineering (and the man in charge of Android) has already <a href="http://www.guardian.co.uk/business/2010/feb/15/google-open-apps-mobile-world-congress" target="_blank">shared<img id="snap_com_shot_link_icon" src="http://i.ixnp.com/images/v6.20.1/t.gif" alt="" /></a> his skepticism, saying, “<em>There is always a dream that you could write [a program] once and [have it] run anywhere and history has proven </em><em>that that</em><em> dream has not been fully realised and I am sceptical that it ever will be</em>“. To put it another way, this is a pipe dream from carriers looking to loosen Apple’s stranglehold over mobile applications and there’s very little chance that it’s going to work.</p></blockquote>
<p>The reasons Kincaid thinks the WAC won&#8217;t work out include:</p>
<p><span id="more-3980"></span></p>
<ol>
<li><strong>Fragmentation</strong>:  Every device maker and carrier rolls out the latest system upgrades at their own pace.  Will they really coordinate their schedules <em>so</em> closely that developers don&#8217;t have to tweak their apps to work with each configuration?</li>
<li><strong>App Trade-Offs</strong>:  Will app makers really trade horsepower for compatibility?  It sounds good in principal, but that&#8217;s always a tough pill to swallow for developers who want to create the next killer app.</li>
<li><strong>App Store Arms Race</strong>:  Beyond PR and marketing bragging rights, does it really matter if your app store of choice has 10,000 apps or 100,000?  In short, no.</li>
</ol>
<p>This is an interesting concept (who doesn&#8217;t love open, unified standards), but there&#8217;s an enormous gap between theory and practice.  And that gaping chasm is filled with failed industry standard initiatives that looked great in the press releases that announced them.  What do you think &#8212; will WAC work?  If not, why?</p>
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		<title>Mobile Apps Keep Moving &#8212; But Have A Long Way To Go</title>
		<link>http://blog.utest.com/mobile-apps-keep-moving-but-have-a-long-way-to-go/2010/01/</link>
		<comments>http://blog.utest.com/mobile-apps-keep-moving-but-have-a-long-way-to-go/2010/01/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 01:58:07 +0000</pubDate>
		<dc:creator>Matt Johnston</dc:creator>
				<category><![CDATA[Testing - Mobile Apps]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[Gartner]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[mobile app testing]]></category>
		<category><![CDATA[mobile testing]]></category>
		<category><![CDATA[nick jones]]></category>

		<guid isPermaLink="false">http://blog.utest.com/?p=3405</guid>
		<description><![CDATA[Nick Jones over at Gartner wrote a great piece about the current state of mobile apps.  It&#8217;s a must-read for mobile app developers and marketers.
His post is written about the iPhone, but it applies equally to Android, Blackberry or Symbian apps.  It also helps to explain why mobile apps have been the fastest growing segment [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gartner.com/AnalystBiography?authorId=6625" target="_blank"></a><img class="alignleft size-thumbnail wp-image-3406" title="Mobile Apps" src="http://blog.utest.com/wp-content/uploads/2010/01/Mobile-Apps-101x150.jpg" alt="" width="101" height="150" />Nick Jones over at Gartner wrote a great piece about the <a href="http://blogs.gartner.com/nick_jones/2010/01/08/mobile-retail-there%E2%80%99s-still-a-long-way-to-go/" target="_blank">current state of mobile apps</a>.  It&#8217;s a must-read for mobile app developers and marketers.</p>
<p>His post is written about the iPhone, but it applies equally to Android, Blackberry or Symbian apps.  It also helps to explain why mobile apps have been the fastest growing segment of the uTest biz (phenomenal growth + still evolving market = a <em>lot </em>of testing to do).</p>
<p>Here are a few realizations from his recent trip to his local Apple store that seemed especially relevant for our readers (bullet points are his and the running commentary is mine) :</p>
<p><span id="more-3405"></span></p>
<ul>
<li><strong>Customer expectations are rising fast: </strong>Agreed, we&#8217;re seeing this in the uTest universe too.  In fact, user expectations seems to be climbing even faster than the pace at which standards are emerging or apps are improving.  Buggy or unreliable mobile apps now draw the same ire that defective web or desktops apps do.</li>
<li><strong>Mistakes are very visible:</strong> Agreed again.  Whether it&#8217;s functional problems or GUI issues, there&#8217;s nowhere for bugs to hide in a mobile app.  And as Jones says, &#8220;<em>Old unaddressed comments are very public statement that the retailer doesn’t care; if you’re not committed to a mobile app, don’t deliver one.</em>&#8220;</li>
<li><strong>People always want more:</strong> The notion of having a fairly static mobile app will quickly become an antiquated notion.  Users demand new and better features and a steady stream of new versions will be required to keep up with the competition.</li>
<li><strong>You have to do better than the web:</strong> If an app can&#8217;t top the experience of visiting the company&#8217;s site via the mobile browser, then don&#8217;t bother.</li>
</ul>
<p>For those who are looking for an overview of mobile testing alternatives, check out our <a href="http://www.utest.com/landing-page/crowdsource-your-mobile-app-testing?ls=uTest_Blog&amp;mc=Jan_25_post" target="_blank">free mobile app testing eBook</a>.  Have any other tips for the growing number of companies who are developing and marketing mobile apps?</p>
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