Mobile App Screen Size Pitfalls
In my recent post with my thoughts on the iPad, I noted that while the iPad will run iPhone apps, they won’t look that great. Instead, developers will need to create new iPad apps.
“That’s fine!” you exclaim, thinking that you’ll just uprez your widgets and artwork from your iPhone app to the new iPad screen size. Problem solved, right? Apparently Apple thought so too and tried creating iPad sized versions of their default iPhone apps. And apparently that idea sucked. From Daring Fireball:
It’s not that Apple couldn’t just create bigger versions of these apps and have them run on the iPad. It wasn’t a technical problem, it was a design problem. There were, internally to Apple (of course), versions of these apps (or at least some of them) with upscaled iPad-sized graphics, but otherwise the same UI and layout as the iPhone versions. Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated. So they were scrapped by you-know-who.
Think this is just an Apple problem? No, it’s a mobile device problem!

Over in Barcelona at the 
Nick Jones over at Gartner wrote a great piece about the
Pundits are predicting a breakout year for Android in 2010. The upstart mobile OS (if you can call anything Google does an ‘upstart’) is earning rave reviews from mobile app developers, and is growing rapidly. And while the Android Market and it’s 20,000 apps have a ways to go before catch up with iPhone and it’s 100,000 approved apps, the growth has been impressive. As we’ve seen time and time again, he who wins the hearts & minds of the development community, wins the battle.




