[Infographic] The State of Mobile App Quality: Android vs. iOS

It’s the industry’s premiere event, attended by some of the biggest names and brightest stars in the world…and it’s not the Academy Awards. I’m talking of course about Mobile World Congress, which kicks off today in Barcelona, Spain. While mobile enthusiasts convene to see what’s new and what’s next, we here at uTest decided to take at look at the current state of mobile app quality, which brings us to the following infographic. Below is an in-depth a look at the state of user satisfaction in the top two mobile ecosystems: iOS and Android.


Essential Guide to Mobile App Testing


  1. Iddles says

    I have to agree with the commentator who asked “how do we know that Android and iPhone users don’t have completely different standards?”. If you’re rating an android app out of 5 you don’t contemplate all the iPhone apps you’ve ever used when coming up with the figure.

    In my experience, Android apps are just terrible in comparison to IOS ones. One example; tiny wings: a classic iPhone game which clearly has involved the employment of skilled artists and designers. The gameplay has been tuned to perfection and it’s just really enjoyable.

    Search for tiny wings on Android and there are a slew of cheap clones – clearly where the programmer has also decided to try their hand at amateur artwork, and where not much time has been dedicated to getting the controls to feel right. Truly awful. Try these clones and then tiny wings and they’re worlds apart. But check the comments in the Android app store and the feedback is positive – the users like these poor quality apps because (1) most have never played the high quality iPhone originals, and (2) compared with all the other tat in the Android market place, they’re actually not bad.

    A 4/5 in the Android store is much cheaper than a 4/5 in the Apple store. And I say that as someone who doesn’t own a single Apple product and who owns two Android phones. The reason is obvious – Apple users are far more willing to part with their $£€s. More $£€s means more hours developing the app and more skills can be procured (such as – yes – artists).

  2. says

    Interesting. But how do we know that Android and iPhone users don’t have completely different standards as far as app quality is concerned ?

    Funny to see that pricing is something iPhone users hate, even if they buy much more than Android users !

  3. says

    Indeed there are Dori. I should have mentioned that these infographics will become a regular occurrence on the blog. We have lots of data sets that we hope to turn into graphics in short order, so stay tuned!

  4. says

    Great infographic, thanks for sharing. I would also be interested in seeing more objective metrics, such as number of crashes, time spent per session in a particular app on each platform for apps that exist on both, and review site ratings (which might be given more weight in the algorithm than user ratings). Are there any plans for any such studies?


Leave a Reply

Your email address will not be published. Required fields are marked *