This story was originally published on the Applause App Quality Blog by Dan Rowinski.
Bigger and bolder, Apple has finally embraced the large screen. Apple latest iPhones were announced on Tuesday and it comes in two variants: the iPhone 6 and the iPhone 6 Plus. Each is bigger and more powerful than any iPhone Apple has ever made.
In its announcement, Apple referred to the iPhone 6 and the iPhone 6 Plus at the greatest phones ever made. It is a bit of hyperbole that Apple has been prone towards in its iPhone announcements through history, a legacy of the late Steve Jobs. But nearly everything about the iPhone 6 and iPhone 6 Plus is bigger and badder, a worthy successor to Apple’s smartphone franchise and likely to be the most sought-after gift this coming holiday shopping season.
What do you need to know about the new iPhone 6 and iPhone 6 Plus? Let’s break it down.
Screen Size And Resolution
Apple has finally broken out of its mold and listened to what people want. Consumers want bigger screens on smartphones. Thus, mobile app developers want bigger screens on because that is what consumers want.
Well, Apple has delivered.
The iPhone 6 has a 4.7-inch screen with a 4.7-inch, 1334-by-750 screen that translates to pixels-per-inch (ppi). Good news for developers, this is the exact same pixel count as the iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S and iPad Mini with Retina Display.
The iPhone 6 Plus has a 5.5-inch screen with a 1920-by-1080 resolution with 401-ppi. The new pixels-per-inch count will be what developers are going to focus on because it is this metric that will directly effect what their existing apps will look like on larger screens. To this end, Apple has created an desktop-class scaler in the Xcode integrated developer environment to deal with all the new screen sizes and (limited) pixel variation among iOS devices. Apple also employs the Adaptive Layout feature introduced in iOS 7 (and advanced in iOS 8) to help developers make apps that fit any of its device sizes.